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Patch Notes: July 23, 2024

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Introducing your Collection

Greetings explorers! Today I’m going to be walking you through our collection test plan for the upcoming beta for Once Upon a Galaxy. Starting in our next patch, you’ll be given a beginner deck for each captain that you can edit and improve the more you play. Here’s how you can earn cards for them!


Mechanics

When you first download the Once Upon a Galaxy Beta, you’ll be given a 12-card theme deck for each captain. These theme decks consist of:

Each captain has their own set of cards to unlock; as you play more with each captain, you’ll earn more cards that you can use to help construct that captain’s deck. Every time you win a lobby with a captain, you’ll unlock a booster pack with 1 new card for that captain! You will never open a duplicate card for the same captain. For example, once you unlock Hercules for Jack Sparrow, you will never see Hercules in a Jack Sparrow pack again – every card you open will be unique for that captain!

In addition to the pack you get for winning, there are also going to be rewards for every lobby you play even if you don’t finish first. Every 100 xp you earn will get you a booster for a random captain, so that means that when you win a lobby you’ll get 2 new cards to try out!

If you finish 1st you get 100 experience points, 2nd gets 50, 3rd gets 25, 4th gets 15, 5th gets 5 and 6th gets none.

Just like before - players who don't want to edit their decks can still enjoy galaxy out of the box by just hitting the play button and shuffling the base theme decks into the pool as normal. Please note that these are just our initial plans. We may adjust these rates as we learn more from watching you all play as well as introduce new ways to earn more rewards over time.


We want to hear from you!

Our goal for collection is to find the right balance between having a lot to unlock while also being generous with unlocks. After playing for a while we would like to get feedback on how the progress of your collection felt.

Our target is: “There was a ton of stuff to unlock, but i felt like I was being given rewards at a good pace”

Please let us know well you feel the current implementation is achieving this goal.

One of our main goals with rolling out this collection model is to learn what it feels like to you, the player! Please leave us feedback in our Discord or send it to feedback@milliondreamsgames.com.

Note: This is NOT your real collection. This is a very early test draft and all collections will be reset before the game is live - but we’ll make sure to hook up everyone who helped us test with some cool stuff post-release!


Updates to Progression

Beginning with this patch, we’re also going to be introducing our new progression system. You’ll begin at Bronze rank and whenever you join up for an asynchronous game, you’ll earn stars based on your performance. To rank up, you’ll need 15 stars within each rank, and there are a total of 5 ranks before you reach Legend (Bronze, Silver, Gold, Platinum, Diamond).

The stars you’ll earn are as follows:

If you finish 1st oyu get 3 stars, 2nd gets 2 stars, 3rd gets 1 star and 4th through 6th get zero stars.

You can never lose stars, and you’ll face progressively more challenging enemies as you continue to rank up. How far will you climb?


Testing the New Player Experience

We have implemented our first draft of the New Player Experience (NPE) for brand new players. If you have already been with us for a while, you will not be presented with the NPE. However, new players or new accounts on devices will be presented with a quick story-driven new player run to help cover the very basic mechanics of the game before diving in. If you do encounter this as a new player or a new account, we would love your feedback on how this felt as a new player! Note - a lot of the graphics and VFX are just placeholders at this point.


Key bug fixes


Tons of card changes

New cards


Functional changes


Name changes

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